I have the Gleeo Reminder flow as attached. There are two issues, both of which may not be Automagic's issue. When the sound action executes without the 2s sleep, it just clicks, if the notification volume is 0 to begin with. Is it true that the sound action is executed asynchronously? If so, can/is possible to code a second or two sleep into the sound action itself?
Second issue is that when the sound action executes with a headphone attached, I hear it both from the headphones and from the onboard speaker. Why is that? Is there any way to make it go to speaker when no headphone is attached and to headphones when they are attached?
http://automagic4android.com/flow.php?i ... 34fa57e32c
Sound action issue
Moderator: Martin
Re: Sound action issue
I will add a new option to action Sound that will cause the action to wait until the sound finished.
The Action currently uses the selected sound type to determine the audio stream used to play the sound. Alarm, Notification and Ringtone route the sound to the headset and the speaker (probably depends on the device). The next update will add a fourth sound type Music that will route the sound to the speaker when no headphone is attached and to the headphone only when a headphone is attached.
The Action currently uses the selected sound type to determine the audio stream used to play the sound. Alarm, Notification and Ringtone route the sound to the headset and the speaker (probably depends on the device). The next update will add a fourth sound type Music that will route the sound to the speaker when no headphone is attached and to the headphone only when a headphone is attached.
Re: Sound action issue
Hi Martin,Martin wrote:I will add a new option to action Sound that will cause the action to wait until the sound finished.
The Action currently uses the selected sound type to determine the audio stream used to play the sound. Alarm, Notification and Ringtone route the sound to the headset and the speaker (probably depends on the device). The next update will add a fourth sound type Music that will route the sound to the speaker when no headphone is attached and to the headphone only when a headphone is attached.
Is it possible to manually redefine the audio stream that is used to play sounds?
The reason why I am asking that is because now I use Klick button (like Pressy) and if I insert the button - normally Klick software pops out asking me what I have inserted - headphones or a button? And if I say "Button" - all sounds then are played as normal, through the built-in speaker.
I don't want to use this app just to do that but right now I have no choice because otherwise all sounds are automatically redirected through the button (because phone thinks it is a headphones).
Could you please add an action that would let us manually override such behavior?
Would be good to either have a separate action for that or (or better and

Thanks!
Re: Sound action issue
Hi,
You can select the stream by changing the sound type. In action Sound, select the sound you like and then switch the type to Alarm, Notification or Ringtone which should usually be played on the speaker and not just to the headphone.
Does this work on your device?
Regards,
Martin
You can select the stream by changing the sound type. In action Sound, select the sound you like and then switch the type to Alarm, Notification or Ringtone which should usually be played on the speaker and not just to the headphone.
Does this work on your device?
Regards,
Martin