Hi there, I have a feature request. Or if this is already possible I'd like to know how.
What I want to accomplish is a text box widget in which whatever I type is stored in a variable. Ideally the variable is set whenever I type a character and not only when I hit enter/ok. So basically the text in a widget should be editable.
This feature would be similar to the editable text box from tasker, which can be used in scenes and is as of now the only reason why I prefer tasker to automagic.
for reference: http://tasker.dinglisch.net/userguide/e ... tedit.html
The reason I am looking for this is mainly cosmetics.
teri
text input box for widgets
Moderator: Martin
Re: text input box for widgets
Hi,
Automagic does not provide a way to place an EditText on a widget and I'm not sure if I will ever add support for such control elements to be placed directly on widgets since it's hard to define a proper layout that works across different devices with different screen resolutions.
As a workaround you could use a clickable action on a widget that executes a flow with an action Input Dialog to enter the value.
Regards,
Martin
Automagic does not provide a way to place an EditText on a widget and I'm not sure if I will ever add support for such control elements to be placed directly on widgets since it's hard to define a proper layout that works across different devices with different screen resolutions.
As a workaround you could use a clickable action on a widget that executes a flow with an action Input Dialog to enter the value.
Regards,
Martin
-
- Posts: 4
- Joined: 14 Oct 2014 08:58
Re: text input box for widgets
Hi Martin,
thanks for your reply.
My goal was to have a live-updated list of items depending on the current text. Kind of like the google search, which I find particularly poor implemented. This would not be possible with an input dialog.
Thank you anyways.
teri
thanks for your reply.
My goal was to have a live-updated list of items depending on the current text. Kind of like the google search, which I find particularly poor implemented. This would not be possible with an input dialog.
Thank you anyways.
teri